Map areas will continue to spawn three encounters. Areas prior to Maps will only spawn a single Betrayal encounter.This is intended to give players more time to react and to re-position as needed. Intervention targets will now deal less damage for a short duration after they have spawned.Adding a “release” option that players can select if they don’t want to make a choice at the completion of a Betrayal encounter.Further changes to address lag and client freezes during Intervention encounters.Adjusting Intelligence gain values from Betrayal encounters.Increasing the amount of Mastermind Intelligence gained at the completion of a Safehouse.Fixing various issues where Niko would not show up in areas for some players, preventing Sulphite from being spawned.Monsters will respawn less frequently as well. Reducing number of additional monsters that spawn during Betrayal Intervention encounters.This also fixes the issue that many players are having where they can’t find the Rare monsters required for the “Defeat Synthesis Monsters” challenge. Fixing various issues where monster packs in Fragmented Memories and the Memory Void didn’t contain the correct Rare monsters.
ACQUISITION PATH OF EXILE STORE PATCH
Here are the tentative patch notes for the update: The team is also improving certain aspects of Betrayal League content in the core game that players have complained about, like lag spikes and the difficulty of gaining Intel. There’s a handful of bug fixes relating to Synthesis, like addressing spawn bugs and making it clearer where certain things are on-screen. In addition to this major new port, GGG also revealed their plans for the upcoming 3.6.2 patch to POE.
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